Working paper – ICA Viz Comm, Beijing 2001
William Cartwright
Department
of Geospatial Science
RMIT
University
GPO
Box 2476V, Melbourne, Victoria, Australia 3001
E-mail:
william.cartwright@rmit.edu.au.
Abstract
New
Media and Multimedia now provides a unique conglomerate media form for
representing geospatial information in innovative ways. The many cartographic
products being developed and published using New Media illustrate the
enthusiasm with which the geospatial science community has embraced it as a
tool for representing geography. It is argued that this 'new' method of access
to and representation of geospatial information is different to aforeused
methods and therefore, whilst New Media applications can be considered to be at
a fairly immature stage of development (compared to paper maps), there is a
need to identify the positive elements of the media used and to isolate the
negative ones, so as to develop strategies to overcome any deficiencies. This paper addresses some of the issues
related to the use of New Media and geographical information.
Multimedia
and Cartography
Multimedia has involved the
integration of the three most powerful industries of the 20th Century -
computing, video and communications, reflected in the convergence of what had
been discrete components of the entertainment industry. That is, large corporations which, in the
past dealt exclusively with film, computing or communications, were forming
consortia or were enveloping other media concerns to produce conglomerates that
had the ability to publish electronically, to produce and distribute video and
films, to author computer packages and games and to provide digital
communication facilities worldwide.
The
multi-purpose maps of yesterday, essentially descriptive, static and
deterministic, are now completely challenged by new map products that are
extremely volatile, single purpose and probabilistic. The traditional function of maps as a spatial storage device is
on the decline, whereas their communication function and analytical power are
increasingly emphasised. Today’s maps
portray a temporary view of the world (Müller, 1989). Now the world of mapping can be said to be involved in simulation
and the creation of Virtual Worlds and Virtual environments. More realistic presentations are being
output, with more user control and generally innovation has spawned many
exciting products. They are quick to
produce, they provide powerful expressions of geographical stories and they do
(in most cases) allow users to experience geography in innovative ways. Almost
anything is possible, and graphics and geographical exploration media once
thought impossible to produce and deliver is consumed daily. But there are compromises in usage to
consider and usage results (that is the resultant ‘view’ of the world received
from using such artifacts) that require assessment.
Issues with Cartography’s use of New Media
Some of the issue that need
to be addressed:
Firstly, non-elite or
naive users. Once maps were the
realm of experienced users who knew the type of map needed for their particular
use, where to get it and how to use it.
For map publishers, this made ‘life’ easy: produce the maps, force the
users to become competent in using your products, and then just continue
on. Now popular devices like CD-ROM
Atlases like Encarta, and the myriad of Web-accessible on-line map
collections and atlases provide ‘maps for all’ and this has meant that even
naïve or inexperienced users need to be catered-for.
Users now abound with different
skills. This group of new users, not aware of or attuned to the heritage of maps and mapping (and
perhaps not caring about their ignorance) are buying/using maps and map-related
services. There is a need to consider
this group along with the ‘older’ generation of mapping product consumers. The ‘Nintendo Generation’ is typical a
generation of users, described by Ormeling (1993) as a new group of
young map users. This new band of user
approach map use with a different set of skills than their parents. The way in which they use information
devices like computers (including computers that provide geographical
information) needs to be appreciated and different ways of access to
information that supports information use in different ways, but still
complements established techniques and use, need to be developed, evaluated and
tested. Consider the way in which
children now have access to inexpensive digital devices and their power of
computing and display. These users have different skills that can be applied to
using maps differently. This has
imposed new demands for media use, but it has also offered cartography new opportunities
to informate.
A major challenge is the avoidance of ‘MacDonalds
Mapping’. MacDonalds mapping can be viewed as
disposable mapping, where quality sacrificed for the ease / speed of
delivery. Some Web-delivered/composed
maps fall into this genre of New Media mapping. However, it could be argued that this phenomenon is not unlike
the early computer-produced maps like SYMAP (Department of geography,
University of Toronto). Early Web maps
and early computer-generated maps provide simple, inelegant designs, but
sometimes the ‘haste of the new’ demands that the principles of good design and
communication are temporarily discarded.
Usually, once the furore of any new medium dies down the real products
associated with that medium are refined.
Unfortunately, this standard of product can be accepted as ‘typical’ of
New Media (Web-delivered) mapping if cartographic design is neglected.
Working with ‘franchise’
mapping needs to be investigated.
For example, in many Web-delivered products (including newspapers) there
is an increasing practice of placing other producers’ products within a
secondary Web-provider’s ‘envelope’.
This disallows the original producer getting proper credit for their
work and, in many instances infringes upon the copyright-holder’s rights in the
product. Publishing internationally
increases the complexity of the problem, as things like copyright are sometimes
blurred when publications cross frontiers electronically. Something that is published by one
organisation or individual in the morning may be on another Web publishers
inventory that afternoon. Copyright
/ ownership rights with New Media have blurred the boundaries of
legislations for print, audio and film.
There is a need for new legislation that covers ownership in this
electronically mediated world. This is
being addressed in many countries, but ownership of products internationally is
still a grey legal area.
One of the problems of visiting
some Web sites is that the information, whilst delivered almost immediately, is
sometimes very dated. This is,
unfortunately, a problem with many Web publishers, who are initially caught-up
in the euphoria of on-line publishing and then do not appreciate the overheads
of maintaining a site. There is also a
need for maintenance of integrity, ensuring that the publisher’s details
are placed in a prime image location and that metadata associated with the
information is as easily accessible as the images and text. This would provide information regarding ownership,
currency and if the information was supplied by national / recognised
mapping providers (rather than by a local community group). Metadata is required to indicate data
source and quality. XML (Extensible Markup
Language) appears to provide an answer, but the mapping community needs to be
proactive in providing leadership.
Something like the work of the Dublin Core (Dublin Core Metadata
Initiative, 2000) would enable collaborative work to ensure that a concerted
and uniform approach is made to storing and providing metadata about New Media
mapping artifacts.
Advertising
on the Web has become one of the realities of recent
developments. Dealing with corporate
interests in the media has always been difficult, and this is also the case
with this new communication media. Corporate interests may interfere with the
portrayal / communication of information and methods needs to be established to
ensure that mis-information via Web-delivered maps does not take place. With ‘conventional’ maps the publishing
authority was always displayed and the integrity of products assured by the
authority collecting data and providing the actual maps. This is not immediately apparent with
on-line mapping, and the establishment of a means for providing that
information needs to be addressed.
Publishing on the Web
compromises some design criteria when the map output is compared to
conventional maps. Map design and the
Web, whilst demanding that the maps are produced, stored and communicated
to accepted media standards, must be sympathetic to ‘good’ map design
principles. Designs must consider
imagery and image compression; the use of authoring systems for constructing
navigation and image query strategies for ‘search’, ‘locate’, and ‘display’
routines; and how this latest form of electronic publishing should work with
other, older media forms, like print, DeskTop Publishing products, computer
graphics and television map displays.
Cartographers have some control
over the appearance of the maps finally that are displayed on a client screen
by using Adobe Acrobat .(PDF) post-processing or dHTML (dynamic
Hypertext Mark-up language). Tools do
exist and they need to be applied to minimise the compromises required for
on-line mapping.
International publishing can now
be easily done using the Internet. Cartographers no longer need to be located in the
country where maps are requested, which offers real international project
opportunities. International
collaborative publishing is possible and international distributed databases
can be assembled into a seamless resource for studying global issues. Problems regarding which languages to work
with and cultural and religious considerations need to be overcome to assure
success.
Developing geographical
information products for the Web is not only the realm of cartographers. There are other views of what cartography or
mapping is and how it can be applied to other forms of information. Sites like Cybertown (http://www.cybertown.com/) use the map
metaphor to illustrate and make available non-geographical information. The methods used by industries outside
cartography should be researched, so as to ascertain whether any different
approaches (geographical depictions) might be suited for designing and
delivering better mapping products via the Internet.
In the early days of the
Internet access to this information resource was generally only
available to universities and research
establishments. The general public,
or non-elite users, now uses the Internet, and more particularly the
World Wide Web, to retrieve information and to communicate. Access strategies need to be developed to
enable geographical information to be readily accessible (and usable) via the
Web for this group of consumers. If
geographical information resources were to be 'aimed' at the 'non-elite' user,
then an ideal 'place' for installation and testing to take place might be in
Museums, especially the new genre of museums that aspire to provide access to
collections via non-traditional means and devices. For example, Virtual Reality (VR) has been used at the new Getty
Museum in Los Angeles (Hamit, 1998).
(The museum was an early user of technology to provide access to its
resources using computer systems to capture, store and retrieve its
photographic collection (Hamit, 1996). It was seen as a way in which VR could
be used as a scholarly tool, enabling interpretations of objects in 'virtual
spaces' to support a greater appreciation of the physical collections. In 1998 the Getty Museum installed an
exhibition entitled 'Beyond Beauty: Antiquities as Evidence', a VR recreation
of Trajan's Forum in ancient Rome (op cit.). It could be argued that in
the 'rush' to make information available electronically and on-line the
'general' or 'novice' user has been overlooked. The focus on the provision of information to elite users,
technologically-empowered power users or 'economically viable' end-consumers
may result in information-deprived sectors of the community.
The needs
of the disabled and visually handicapped for Web access and
interface design are being addressed by the World Wide Web Consortium’s
accessibility initiative (W3C, 2000) that
includes ‘translations’ from graphics into audio for the blind. Strategies and research and development is
also required for the movement handicapped, those users who can only able to
make gross movements and thus have special human-machine interaction needs.
At the recent G8 Summit in Okinawa,
Japan in July 2000, a press statement noted that this group saw that there were
four ‘Ds’ to tackle and conquer: Debt; Disease; and the Digital-Divide. Equity
must be assured in New Media mapping products.
New product design must assure access regardless of age, income, social status, remoteness, cultural
realities, religion (especially where some Web-delivered materials must accord
to regional or national religious dictates), language and Literacy (including
computer literacy). Many governments
are courting technology and communication, and communication system-enhanced
technology, as harbingers of a new information-provision era, one that requires
little, or no, human input or interaction.
In an age of 'The New Economy’ governments have embraced such
information-provision collages as means for providing an information-rich
resource requiring resource-poor inputs (from the public coffers). This has been evident in information
provision by the Government of Victoria, Australia, that has a policy of
on-line information provision. Taking
this as an example of how public information-access has changed provides an
illustration of how the provision of geospatial information needs to consider
not just the 'elite' users of New Media and on-line information provision. The Victorian Government is committed to
provide all State information on-line.
A Minister for Multimedia portfolio was even established to facilitate
this policy in 1997 and the ‘Electronic Services Delivery Project’ was
established to achieve this aim (van Niekerk, 1997). This policy was originally aimed at high-tech users of
information technology, but the 1999 policy, and associated allocation of
funds, has seen a re-allocation of a large proportion of an extra A$19 million
made to enable community groups to get on-line. Information-provision to the general public (who could be
described as non-elite users of geographical information (even in paper map
formats) is now government policy in some constituencies.
Discussion
Considering that Cartography has been described in terms
of science, art and technology, it is perhaps necessary to re-visit the
description in the light of new technologies like multimedia. Is cartography any different when delivered
using New Media devices? Does
cartography need to be re-defined because of the revolution that has taken
place with both the way in which information is communicated and the type of
information that can be transferred, almost instantaneously, globally?
Cartography is the fusing of both science and art. However, in the light of the tremendous
impact that information technology has had on the graphic arts in particular
and thus on the possibilities for producing fairly professional products by
non-cartographers, the area of responsibility for cartographers perhaps needs
to be re-defined as well.
Consider that new technologies enables non-cartographers
to produce maps, which can nevertheless be viewed as naive mapping products in
the eyes of cartographers, as usable products (albeit inefficient and probably
scientifically inaccurate and artistically inelegant), almost at the touch of a
button. These can be developed and
produced without a cartographer’s input whatsoever, as long as the producer has
access to data, which data providers are more than willing to make available to
anyone who has the ability to pay.
Does cartography therefore need to be re-defined in terms
of cartographer and also in terms of naïve producer/consumer as well? Consider that cartographers can control
most elements of the provision of products until the final consumption of the
product, perhaps a division needs to be made between the actual ‘behind the
scenes’ elements of contemporary cartography and the ‘public face’ of
cartography - ‘consumer cartography’.
An argument could be put that cartographers become involved in the
elements of cartography that they have both mastered (either academically or
technically, or both) and that they also enjoy doing. Personal satisfaction in producing an elegant and
aesthetically-pleasing design or mastering some scientific problem - both
resulting in an as-near perfect a solution that is possible - can be a major
part of what provides cartographers with motivational input that encourages
further refinement of skills and better mastering of particular scientific
problem-solving strategies that are unique to cartography. From the producer/consumer perspective, the
need to produce a map that would serve a purpose, as well as mastering a
technological skill, provides the motivation to complete a product that works
(for them), but they could be uninterested in producing maps for anyone but
themselves).
In the current situation, where multimedia maps are a
focus, do cartographers view what they do differently, and do consumers of
cartographic products influence the art/science/technology balance? Seeing that multimedia cartography could be
seen to have as much to do with making a movie as producing a scientific
document (although the scientific integrity of all cartographic products is as
important now as ever (perhaps more important because of the ‘casual’
appearance given by the immediate facade of multimedia mapping, before the
‘shell of innocent art’ is broken by further exploration)) the art components
need to be considered as equal partners to the scientific counterparts. Technology may only be something that ‘gets
in the way’ of properly exploiting New Media and naïve users of this powerful
amalgam of media types demonstrate this by their inability to appreciate and
design the best application of the many media types available (and possible) in
their rush to ‘get their hands dirty’ by cutting computer code.
Conclusion
Understanding how technology works is important, but the partnership
between art and science, and their contributions to the discipline, are more
important. In my opinion art provides
the ‘public face’ of multimedia cartography (and the cartographer’s passion
when designing particular products perhaps the soul) and science complements
this by ensuring that what is presented is scientifically correct, and perhaps
what could be called ‘scientifically elegant’ as well. Technology perhaps needs to be relegated
into a secondary role, that of ensuring that the designed product can be produced
and delivered.
Department of Geography,
University of Toronto, SYMAP Example,
http://www.geog.utoronto.ca/schulte/ggr272/symap.html,
Web page accessed February 8, 2000.
Dublin Core Metadata Initiative, 2000, http://purl.oclc.org/dc/, Web page accessed
August 21.
Hamit, F., 1998, "A Virtual
Trajan's Forum at the New Getty Museum", Advanced Imaging, April, pp. 26, 28 and 33.
Hamit, F., 1996, “Image database
retrieval and sharing: The Getty Art History Information Program”, Advanced
Imaging, March, pp. 42 - 43, 76.
Ormeling, F., 1993, “Ariadne’s thread -
structure in Multimedia atlases.”, Proceedings of the 16th International
Cartographic Association Conference, Köln, Germany, 3 - 6 May, International
Cartographic Association, pp 1093-1100.
van
Niekerk, M., 1997, “Language to go”, The
Age, February 2, pp. D1 and D6.
On-line language populations

Source: Global Reach, 2001. http://glreach.com/globstats/index.php3
Additional
References
Global
Reach, 2001, Global Internet Statistice (by Language), http://glreach.com/globstats/index.php3,
Web page accessed May 29.