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ANIMATION THEORY AND ITS APPLICATION TO SPATIO-TEMPORAL ANALYSIS (Menno-Jan Kraak)


Connie Blok - Dynamic visualization variables in animations; Their use for the monitoring of spatio-temporal data

ITC Department of Geoinformatics, Cartography Division
P.O.Box 6 7500 AA Enschede, The Netherlands
e-mail: Blok@ITC.NL

For various reasons, earth scientists are interested in the monitoring of spatial dynamics. Spatial dynamics result from changes in the characteristics of spatial objects in time. One way to capture spatio-temporal data is by periodic earth observations, and change information can be detected from those data through application of statistical and/or visual methods. An advantage of the use of visual methods is that objects can be viewed in their spatial context. And if computer animations are produced, e.g. from (processed) remotely sensed time series data, they can also be viewed in their temporal context. In animated maps or images the spatial dimensions of a static map or image can be used with the graphic variables. In addition, there is a temporal dimension (display time), in which a number of dynamic variables can be applied. Several dynamic variables have been distinguished so far by DiBiase et.al. (1992) and MacEachren (1994), and they are also applied. However, some questions remain to be answered, such as: are these the basic types, what are their characteristics and relationships, what is the relation to the graphic variables, how can they be successfully applied, and for what? Some of these will be addressed in the proposed research.

The research will focus on the application of dynamic variables in 2D computer animations. The perspective is that of a domain specialist who is involved in the processing of remotely sensed data for monitoring purposes in a GIS-environment. The specialist wants to reveal unknowns, and the visualization goal is exploration. Although animations are very suitable for the display of dynamics, exploration of changes is not easy. Many changes may occur within display time, and all over the area. So it is likely that a viewer will miss some of them. Not seeing is a common visualization error (MacEachren & Ganter, 1990). In the research the author wants to investigate whether not seeing the changes in time series can be reduced if the dynamic variables are used as real design instruments in computer animations. In a first phase, the dynamic variables and their characteristics will be defined. Then animations will be produced in which the dynamic variables are manipulated in several ways, and their ability to assist domain specialists in the detection of spatial dynamics will be tested. Expected results of this phase are a theoretical framework for application of the dynamic variables for the monitoring of spatial dynamics in remotely sensed time series, and recommendations for the development of animation tools that allow relevant manipulations of the dynamic variables by domain specialists in a GIS environment. Prerequisites for a possible second phase are that the tools are actually developed and a link between the visualization environment and the GIS data base is provided. In the second phase of the research then, it will be tested whether and how the available tools are actually used by the domain specialists. The result of this phase will be further recommendations for improvement of the exploration environment.

References:

DiBiase, D., A.M. MacEachren, J.B. Krygier & C. Reeves (1992), Animation and the role of map design in scientific visualization. In: Cartography and Geographic Information Systems, Vol. 19, No. 4, pp. 201-214, 265-266

MacEachren, A. M. (1994), Visualization in modern cartography: setting the agenda. In: A.M. MacEachren & D.R. Fraser Taylor (eds), Visualization in modern cartography. Modern Cartography, Volume two. Oxford: Elsevier Science Ltd., pp. 1-12 MacEachren, A.M. & J.H. Ganter (1990), A pattern identification approach to cartographic visualization. In: Cartographica, Vol 27. No. 2, pp. 64-81


Gerd Buzieck - Experiences in the design of legends for cartographic animations

http://visart.ifk.uni-hannover.de/~buziek/COMVIS/ifkvis.html


Alan MacEachren & Donna J.Peuquet - Integrating GIS and Visualization for Analysis of Space/Time Environmental Data.

This presentation provides on overview of the Apoala Project, an effort to develop and assess a prototype Temporal Geographic Information System with integrated multivariate spatiotemporal visualization capabilities. Emphasis is on one aspect of the project dealing with the concept of "operations" defined at multiple levels of the system.

The Apoala prototype emphasizes analysis of dynamic environmental processes. It includes a multi-representational database model which combines object-based, location-based and time-based representations of environmental data in a tightly coupled manner linked to a multidimensional visualization capability to facilitate exploratory and task-based spatio-temporal analysis. Three premises underlie our approach to this prototype: attention to time as well as space is essential to understanding environmental (and other) processes; treating time as an attribute of space,or as a 4th dimension does not capture all relevant aspects of time; and design of systems that facilitate full understanding of environmental processes requires consideration of time, location, and features from an integrated perspective.

Most past approaches to GIS have been largely atemporal -- at best treating time as an attribute equivalent to other coverages/layers in the database. Change has been addressed by comparing time snapshots. Cartographic approaches to representing the world have also typically been atemporal, with the small-multiple style "chess" map being equivalent to temporal snapshots in a GIS. As with GIS, change has often been addressed by comparing time snapshots, with the result depicted in a "change" map. Process has, occasionally, been addressed cartographically through "dance" maps that represent change in object location and map animation used to represent change in either locations or attributes over time -- but most animations use the "snapshot" conception of time.

Our contention is that a complete perspective on representing geographic phenomena must address their dynamic nature in a fundamental way -- thus treating space, time, and objects as co-equal, but different, aspects of geographic information. The figure below presents an approach for doing just that. further details on this integrated approach to modeling space-time information can be found in: Peuquet, D.J. (1994). It's about time: A conceptual framework for the representation of temporal dynamics in geographic information systems. Annals of the Association of American Geographers, (in press): 441-461; and Peuquet, D.J. and Duan, N. (1995). An event-based spatiotemporal data model (ESTDM) for temporal analysis of geographical data. International Journal of Geographical Information Systems, 9(1): 7-24.

For the prototype, we are addressing system design at three levels [following an approach outlined in: Howard, D. and MacEachren, A.M. 1996. Interface design for geographic visualization: Tools for representing reliability. Cartography and Geographic Information Systems, 23(2): 59-77]. The levels are: conceptual ‹ at which what and who the system is for are considered; operational ‹ at which conceptual goals are sub divided into a set of discrete operations applicable to the data; and implementational ‹ at which methods for achieving the operational goals are addressed (within particular, hardware, software, and problem context constraints). Within the operational level, our initial step is to develop a taxonomy of operations that takes into account (a) the user's cognitive sub-division of broader conceptual goals into discrete operations, (b) the visual display as an interface for initiating operations and seeing their result, and (c) the formalization of operations necessary for linking user actions with the systems database.


This research is supported under a grant to the authors from the U.S. Environmental Protection Agency [#: R825195-01-0]


VISUALIZATION OF UNCERTAINTY (Alan MacEachren)

Lucy Bastin, Pete Fisher and Jo Wood - Visualization of fuzzy spatial information in spatial decision making

Department of Geography, University of Leicester
Leicester LE1 7RH United Kingdom
phone: +44 (0) 116 252 3839 fax: +44 (0) 116 252 3854
email: lb26@le.ac.uk, pff1@le.ac.uk, jwo@le.ac.uk

Much has been written amongst spatial theorists on the use of fuzzy sets in the storage, interpretation and analysis of spatial information. There would appear, however, to have been few attempts to develop approaches to conveying this type of uncertainty to the users of spatial information, and no reported results which show its effectiveness. We are embarking on a project with EU funding on the extraction, verification and visualization of fuzzy land cover information from satellite imagery. There are two major components to the visualization. First is the use of advanced systems to support the process of information extraction, and especially the linking of imagery, attribute and classification in multiple multi-dimensional spaces, and its exploration. This module is expected to employ object linking within a virtual reality environment, and is being developed at the Joint Research Centre in Italy. Of immediate concern to the present authors is the second stage of visualization, the interpretation of the extracted fuzzy information and its delivery to the user community.

The problem can be stated as conveying to a user of the land cover information the fact that the land cover classification which may be derived from a satellite image is a matter of interpretation, and that the interpretation is dependent on the user and the application. Two alternative approaches to this problem may be taken. In the first, the user would be presented with the original satellite reflectance data, and the complete classification system, enabling extraction of the optimal classification for the application. However, application scientists and decision makers are more familiar with information classes, and so it is believed that the user should be presented with a database relating to the fuzziness of information classes together with a visualization environment for the viewing and the analysis of those classes, so that the scientist can develop their own specialist interpretation.

Many sources for confusion exist among theorists and users of spatial information in the use of this information. First, as mentioned above, is the education of the information users that the classic Boolean map is only one possible interpretation. Much support and education will be required for this conceptual shift in the user community. Second, a number of fuzzy logic operators will need to be available to the user to support their interpretation since it may well involve the combination of elemental fuzzy information classes. This will require a flexible variety of operators, with appropriate user assistance and worked examples. Finally, a variety of methods of visualization of partial membership imagery have been proposed, including random animation, serial animation, grey scale imagery, and pseudo 3-D projections. A range of these should be available to the user, but they will need to be presented with an initial, interesting image to foster their use and exploration of the possibilities inherent in the dataset. The decision as to which view should be presented will dictate the acceptance of the approach amongst users, and so is perhaps the most crucial design decision.

This work is in its earliest stages and the system architecture has yet to be decided. It is to be hoped that attendance at this meeting will help focus the methods and objectives. It is hoped that at least two of the researchers on this project will be able to attend the meeting, although no paper was submitted or has been accepted at the main ICA meeting.


GEOREFERENCED DESKTOP VIRTUAL REALITY (David Fairbairn and Antonio Camara, the latter helped organize activities on this theme, but was not able to attend the meeting)

Theresa-Marie Rhyne- Future Reality: Visualizing Integrated Scientific Information

ACM SIGGRAPH
Director at Large Lockheed Martin Technical Services
US EPA Scientific Visualization Center
86 Alexander Drive Research Triangle Park, North Carolina 27711
Tel: (919) 541 - 0207 Fax: (919) 541 - 0056 Email: rhyne@siggraph.org

Scientific visualization (SciVis) transforms numerical or symbolic data and information into geometric computer generated images. It is a methodology for interpreting image data entered into a computer as well as data generated from computational models. In general, SciVis is based on the application of techniques from the convergent fields of: computer graphics; image processing; computer vision; computer-aided design, signal processing and user interface design studies. For geographic data, this includes assisting with spatial analysis and integrating with geographic information systems (GIS). The rapid development of the World Wide Web (Web) facilitates collaborative sharing of visualizations among remotely located users. Tools like the Virtual Reality Modeling Language (VRML) support three dimensional web visualizations on heterogenous computer platforms.

Traditionally, SciVis tasks have been associated with high performance computing activities. Recent advances in hardware, computer graphics libraries standardization, and the networking infrastructure begin to allow for real time visualization on Pentium personal computers. It is now possible to imagine a future where multi-dimensional geographic data can be accessed via the Web and visualized in real time with a personal computer. Is this our future reality?


Kate Moore (presented by Jason Dykes) - Using Java to Interact with Geo-Referenced VRML

Department of Geography, University of Leicester
Leicester LE17RH, UK
Email: mek@le.ac.uk, jad7@le.ac.uk, jwo@le.ac.uk

Virtual reality technology is providing earth scientists and cartographers with new, exciting and interactive ways to model the world and real-life phenomena. One of the most important functions of traditional cartography is providing information about location: where the user is, where an object is located and what is at a location. This is equally, if not more, important for navigating virtual worlds and referencing information from the real world.

The Virtual Field Course (VFC) is developing software to enable students to experience fieldwork environments through multimedia, including virtual reality. The VFC will exploit enhancement, interaction, extension and replacement potential of virtual reality within the context of the aims of residential fieldwork.

As a preliminary to developing a spatial interface for a Virtual Field Course geo-referenced multimedia database, a 2-dimensional Java interface has been developed to provide information and interaction with 3-dimensional VRML terrain models. During this process both the scope and the constraints of geo-referenced VRML have been examined.


Bin Jiang - Realistic Visualisations of Urban Environments

Bin Jiang, Martin Dodge, Andy Smith, Simon Doyle and Mike Batty
Centre for Advanced Spatial Analysis University College London
1-19 Torrington Place, London WC1E 6BT, UK
Tel: + 44 171 391 1255, Fax: + 44 171 813 2843 Email: b.jiang@ucl.ac.uk

The Virtual ENvironments for Urban Environment (VENUE) project, funded by the Joint Information Systems Committee(JISC), aims to provide computer based tools to facilitate urban design and planning process. Desktop GIS is used as a basic platform which links some other plug-in models such as space syntax analytical tools and virtual reality(VR). This presentation began with a brief introduction of VENUE project, followed by the abstract visualisation of urban environments with which the traditional cartography is concerned. The presentation focused on the realistic visualisation, particularly with dynamic and interactive 3D VRML models and photorealistic rendering by demonstrating a number of examples in the context of urban design and planning. Finally, the presentation is concluded by pointing out that the combination of both abstract and realistic visualisation is a better choice for the purpose of analysis and design, that the integration of GIS and VR technology would greatly facilitate urban design process, and that the integration of WWW and GIS would help conduct collaborative planning via internet.


Jorge Nelson Neves- Virtual Environments and Geographical Representation

Environmental Systems Analysis Group
Department of Environmental Sciences and Engineering
New University of Lisbon, PORTUGAL
e-mail: jnn@mail.fct.unl.pt

The use of Virtual Environments or Virtual Reality techniques hasthe potential for spatio-temporal representations with great fidelity,because the users have the possibility to interact directly and immersively with the elements which form the basis of their decision. This abilityto feel the results of an action, as opposed to qualify them, makes the understanding clearer and perhaps universal.

Virtual reality technologies are available now at reduced cost and its useis becoming common in the World Wide Web (WWW). With the advent of theVirtual Reality Markup Language (VRML) and multi-user environments, desktop VR became attractiveparticularly in collaborative environments. Thus, not only the technicaland scientific communities will benefit from its application to spatialproblems; citizens anywhere in the world will have a chance to participate interactively in the solutions for such problems.

Real time visualization of large Digital Terrain Models (DTM),along with proper interaction techniques, are crucial to understandcomplex, constantly changing conditions and to prototype experiments using simulation models.

The data used to represent a DTM usually has giant proportions(from several megabytes to terabytes). No system is capable of processingthat information in real time. Considering that we can not visualize allthe information at once, the computer should only process the data relevant to theimage it generates each frame. Thus, one should have several models withlevels of complexity depending on the observation distance, a concept termed Level-Of-Detail (LOD) modeling.

In this research project the different terrain and texture representations for each scale aredetermined using a mathematical tool to hierarchically decompose functions- Wavelets. The discrete data at several resolutions is stored in aquad-tree and managed together with the LODquad-tree to allow multiscale simulation and visualization i.e., theability to update and visualize data at several resolutions simultaneously.


Dave Fairbairn - Generalization of VRML data

Dept. of Geomatics, University of Newcastle upon Tyne
Newcastle upon Tyne NE1 7RU, England
Tel: +44 (0)191 222 6353. Fax: +44 (0)191 222 8691 e-mail: Dave.Fairbairn@ncl.ac.uk

Large file sizes for VR data sets encoded in VRML lead to difficulties in download times over the Web and in handling data in browsers. Use of the concept of Levels of Detail in VRML is an important mechanism to assist in rendering detailed data at varying `scales' (i.e. distances from the viewpoint), although its use does in fact make file sizes larger as the different representations are held together in one VRML file. Automated methods of creating the different levels is sought. The latest version of one browser (Pioneer Pro) claims that it has such an automated tool and public-access software also exists: e.g. Lodestar (from Technical University of Vienna, Computer Graphics research group). Only valid for early VRML version 1.0 data sets, Lodestar can read in IndexedFaceSet or IndexedLineSet (e.g. polygon coverages or wire frame diagrams). Successive levels of embedded IndexedFaceSets are attached to LOD nodes in the VRML file whilst different properties of faces and lines (e.g. texture, materials, normals etc.) are maintained. The algorithm used is based on octrees (note that some cartographic generalisation uses the 2D equivalent, quadtrees) with adaptive depth. Successive decompositions of the 3D structure into cubes is undertaken and nodes within each cube are collapsed to one, which then has pointers to the child nodes valid for the different Levels of Detail attached to it. The collapsing is undertaken using a number of heuristic algorithms which calculate factors for each node. The 3 algorithms used in Lodestar address differing measures in assessing the generalization efficiency. Examples were shown of both the standard Lodestar model (a galleon ship) and a Vistapro-created terrain model at successive generalisation levels.


MULTIMEDIA & VISUALIZATION (William Cartwright)

Alexandra Koussoulakou - The use of Multimedia in Department of Cadastre, Photogrammetry and Cartography of the University of Thessaloniki

Department of Cadastre, Photogrammetry and Cartography
The Aristotle University of Thessaloniki Thessaloniki - Greece kusulaku@eng.auth.gr

At the Department of Cadastre, Photogrammetry and Cartography of the University of Thessaloniki there is a growing interest regarding the use of mulitmedia. In the Cartography and Photogrammetry groups, in particular, some projects have been and are being carried out. These have to do with the production of software for supporting the educational process (tutorials in Photogrammetry and Cartography), for the documentation of cultural monuments and the presentation of subjects related to the history of cartography.

Also within the whole Faculty (Rural and Surveying Engineering) there is interest for setting up a project for the production of multimedia educational software to be used in the educational process, which will probably cause more interest for multimedia applications in the near future. The author is involved with the cartographic part of the above (and partly with the photogrammetric aspects, since she also gives a course in Introductory Photogrammetry). It began a couple of years ago with setting up a cartographic tutorial, concerning the subject of cartographic animation. At the moment this work (i.e. the tutorial) is being revised and extended in order to cover another topic of cartographic interest, namely the use of mulitmedia in Cartography, by means of hypermaps. Both topics within the tutorial (animation and hypermaps) are using examples of various types of maps in order to demonstrate theory. For the hypermap part a subject of historical interest was chosen (dispersion of population through time). The tutorial is currently under development.


Michael P. Peterson - Maps and Multimedia on the World Wide Web

Department of Geography &Geology University of Nebraska at Omaha
geolib@cwis.unomaha.edu

The number of maps distributed through the World Wide Web seems to have surpassed print and CD-ROM. More important than numbers, is the form in which the maps are distributed and the level of interaction that is presented to the map user. The web seems to be defining, more than any other media, the form of map delivery and its multimedia content. The web interface is shaping the map-user interaction and has important implications for how maps will be presented in the future. Three stages of interaction in web-mapping are examined: static, interactive, and animated. File size, affecting the speed of access, seems to be the major criteria in the development of each form of map presentation. The major trend seems to be in developing new forms of interaction. A smaller emphasis is placed on content. Examples are presented through Netscape.


William Cartwright - Multimedia Extensions to Geographical Information Depiction Research and Development at RMIT

Department of Land Information RMIT University Melbourne VIC Australia w.cartwright@rmit.edu.au

The paper provides an overview of the impact of electronic publishing and communications in undergraduate courses in Cartography, Geomatics and Surveying at RMIT. It also gives descriptions of research and development in multimedia extensions to geographical information being undertaken by graduate students and academic staff members.

Projects discussed are:

-Design rules for multimedia map products
-Virtual Atlas on the World Wide Web
-The use of the WWW to distribute GIS-based tourist information
-Development of a Virtual Worlds interface
-GeoExploratorium

Future plans and proposed research directions are outlined.

 

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